All of the transformations you make to the model will be captured here, and are referred to as actions.Īctions are always created at the time on the timeline where the playhead resides, and all actions can be moved using drag, or their duration can be edited by dragging either end of the action. Feel free to switch back and forth between the workspaces, and rest assured that any changes made to your model geometry will be represented appropriately in the Animation workspace too. Note: The Animation workspace works off of components, so make sure that your bodies are converted to components so they can be animated individually. By selecting the Animation workspace, you’ll notice that the user interface swaps out from the modeling interface to provide the Animation-specific tools and a timeline. With a model open in Fusion 360 Ultimate, use the workspace switcher in the top left corner of the ribbon to access the Animations workspace. Animations can be used to communicate assembly design via an animated exploded view, an assembly process or instructions to collaborators, stakeholders and customers via the A360 Web Viewer.Ĭheck out this introductory video, and read on for a detailed look at this new workspace. The Animations workspace in Fusion 360 Ultimate gives a dedicated toolset and environment specifically for generating exploded views and animations. We are excited about introducing this new workspace and are looking forward to all of your feedback so be sure to check it out and let us know what you think. Last month, we released Fusion 360 Ultimate, which includes a new Animation workspace.
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